-- 1. Force Garbage Collection (Clears memory leaks) collectgarbage("collect")
remote.OnServerEvent:Connect(function(player, ...) local now = os.time() local last = cooldownTable[player] if last and (now - last) < 2 then cooldownTable[player] = cooldownTable[player] + 1 if cooldownTable[player] > REMOTE_LIMIT then player:Kick("Remote flood detected") end else cooldownTable[player] = 1 end end) anti crash script roblox
Poorly coded games continuously allocate memory (creating parts, loading textures) without releasing it. Eventually, your RAM fills up, and Roblox crashes. loading textures) without releasing it. Eventually
-- 1. Force Garbage Collection (Clears memory leaks) collectgarbage("collect")
remote.OnServerEvent:Connect(function(player, ...) local now = os.time() local last = cooldownTable[player] if last and (now - last) < 2 then cooldownTable[player] = cooldownTable[player] + 1 if cooldownTable[player] > REMOTE_LIMIT then player:Kick("Remote flood detected") end else cooldownTable[player] = 1 end end)
Poorly coded games continuously allocate memory (creating parts, loading textures) without releasing it. Eventually, your RAM fills up, and Roblox crashes.