or
Anton's OpenGL 4 Tutorials is a comprehensive guide that covers the basics of OpenGL 4 programming. The tutorial series is divided into several chapters, each focusing on a specific topic. The contents of the tutorial series include:
Here is the honest, hard truth for the graphics programmer:
// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader);