Bban-036 Hasumi Claire- Kisaki Ema- Maki Kyoko ... -

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| Mechanic | Description | Implementation Notes | |----------|-------------|----------------------| | | Branching conversations with hidden “truth” options unlocked by Clue Cards. | Use a node‑based system (Ink, Ren’Py, or Yarn Spinner). | | Clue Card Collection | Visual “cards” that appear in a personal “Notebook” UI; can be examined, combined, or used to unlock new scenes. | Store as JSON objects; enable filtering by character, category, or relevance. | | Relationship Meter | Each character has a hidden “affinity” score (0‑100) that affects dialogue options and ending flags. | Update after each significant choice; display subtle UI hints (e.g., glowing name). | | Time‑Sensitive Events | Certain scenes (Kyoko’s memory loss, security lockdowns) have limited windows; missing them changes available endings. | Use a simple “day counter” and event flags. | | Puzzle Interface | A “Terminal” screen where the player drags Clue Cards into slots to form a correct code sequence. | Visual feedback (green glow = correct, red = wrong). | | Multiple Endings Tracker | At the final decision point, the game checks a series of flags (affinities, collected clues, secret revelations) to decide the ending. | Keep a clean “EndingState” struct for easy testing. | BBAN-036 Hasumi Claire- kisaki Ema- Maki Kyoko ...