The Warhorse Gazette Patch Version: v0035772 (Hotfix Release) Game: Bellwright (Early Access)
Rebalanced the "fear" mechanic during raids to prevent villagers from fleeing prematurely during minor skirmishes. Technical Analysis
Resolved issues where would refuse to follow orders when standing on player-built floors or piers. bellwright v0035772 fixed
: Resolved persistent crashes related to loading late-game or modded saves, specifically those involving relocated outpost buildings or complex road networks. Co-op Connectivity
The new trade and caravan systems now respect "keep" limits properly, making automation reliable. ⭐⭐⭐⭐ FSR support Co-op Connectivity The new trade and caravan systems
: Addressed crashes related to loading saves that utilized mods adding new structures or persistent objects when those mods were disabled. Combat and Sound Enhancements
The save routine now completes a checksum verification before closing the file stream. If the checksum fails, the game retains the previous save as a fallback (labeled .bak in the save directory). Players who lost their 80-hour kingdoms to the “infinite loading screen” bug have reported that v0035772 is the first build where they feel safe quiting to desktop. If the checksum fails, the game retains the
: Construction site placement now ignores underwater foliage, preventing players from being unable to finish dock structures. Spoilage Logic