The "new" register function makes this pipeline safe for multi-threaded rendering.
or the number of slices/buffers being managed. Bink 2, for instance, supports splitting frames into multiple slices (e.g., BINK_SLICES_8 ) to improve multi-threaded decompression speed. Implementation Requirements bink register frame buffer8 new
You might wonder: Why use an 8-bit frame buffer in an era of 4K HDR? The "new" register function makes this pipeline safe
To give you a more precise "piece" of code, could you clarify: Are you using or Bink 2 ? Which programming language are you using (C++, C#, etc.)? Implementation Requirements You might wonder: Why use an
The elimination of the CPU-side memcpy reduced cache thrashing, allowing higher resolution videos (4K) on the same console hardware without dropping frames.
Let’s implement a practical use-case: Decoding Bink video to an 8-bit dynamic texture in Vulkan or D3D12, using BinkRegisterFrameBuffer8New .
The new function introduces an extended parameter structure. Instead of a flat pointer, it accepts a BinkFrameBuffer8Desc struct: