| Item Name | Item ID | Why You Want It | | :--- | :--- | :--- | | | e622070e-41a9-41bf-b85a-62c161a5a89e | Reduces AP cost of all skills by 2 for 3 turns. Game-breaking. | | Large Healing Potion | a79be022-1b4d-46c1-89ca-656b77bc0bdd | Standard healing. | | Potion of Invisibility | 5e6e7ae9-c41a-40b1-837b-429e25d9c448 | Perfect escape or setup. | | Potion of Strong Will | 912c6cac-fc9d-428d-980c-2efc3e64b20f | +3 Memory, +3 Wits. | | Giant Finesse Potion | 7bc00a76-baaf-49d9-839f-0f491e353efd | Permanent +2 Finesse (until death). |
Item IDs in DOS2 generally follow a specific naming convention determined during the creation of the asset in the Divinity Engine 2. The structure typically includes the mod origin and the item type. dos2 item ids
allow you to see the IDs of items already in your inventory or manually add new ones by pasting a GUID. 📜 Common Item ID List (GUIDs) To spawn these, use the command: | Item Name | Item ID | Why
Item IDs are the foundational reference for all physical assets within Divinity: Original Sin 2 . Access to these IDs, coupled with the ItemAdd command, allows for extensive troubleshooting, testing of builds without time investment, and the resolution of bugs where quest items fail to spawn naturally. | Item IDs in DOS2 generally follow a