Dr7far Zmodeler 3
If you are following a tutorial or using parts from "DR7FAR," you will likely use these core functions: : Used to give 2D text depth.
DR7FAR insists on keeping your UV shells within the 0-1 square but using UV Padding of at least 4 pixels. In ZModeler 3, use UV > Expand Border to avoid texture bleeding at a distance. dr7far zmodeler 3