Fe- John Doe Script -no Hats Needed- R15 R6 Best -
-- Main execution for R15 and R6 local function applyJohnDoe() if Humanoid.RigType == Enum.HumanoidRigType.R6 then -- R6 specific path (No hats required) for _, part in pairs(Character:GetDescendants()) do if part:IsA("Accessory") then part:Destroy() end end local john = getJohnDoeDescription() Humanoid:ApplyDescription(john) else -- R15 specific path local john15 = getJohnDoeDescription() Humanoid:ApplyDescription(john15) -- Force net replication (FE Bypass) game:GetService("ReplicatedStorage"):WaitForChild("CharacterAppearanceLoaded"):FireServer(john15) end
Tired of ranged combat? Materialize a black blade wrapped in red binary code to completely shift your move set to melee. How to Run the Script FE- John Doe Script -No Hats Needed- R15 R6
local function removeHats(character) local hatNames = "Hat", "Accessory", "Hats" -- Common accessory containers for _, v in pairs(character:GetChildren()) do if v:IsA("Accessory") or (v.ClassName == "Model" and v:FindFirstChild("Handle")) then v:Destroy() end end -- Also check Accessory folder if using older roblox character structure local accessories = character:FindFirstChild("Accessories") if accessories then for _, acc in pairs(accessories:GetChildren()) do if acc:IsA("Accessory") then acc:Destroy() end end end end -- Main execution for R15 and R6 local
JOHN (V.O.) We thought removing hats would show truth. Turns out truth is messy. It lives in faces and hands both. No one tool tells the whole story. Turns out truth is messy
compatible, meaning its effects—such as custom animations and appearance changes—replicate across the server for all players to see. Core Functionality Dual Rig Support (R15/R6)