Fivem Purple Thunder Tracer !!link!! < 2024-2026 >

Citizen.CreateThread(function() while true do Citizen.Wait(0) local ped = PlayerPedId() local vehicle = GetVehiclePedIsIn(ped, false) if vehicle ~= 0 and IsVehicleOnAllWheels(vehicle) then local speed = GetEntitySpeed(vehicle) * 3.6 -- kph if speed > 80 then -- Spawn purple thunder particle local coords = GetOffsetFromEntityInWorldCoords(vehicle, -2.5, 0.0, 0.2) UseParticleFxAssetNextCall("core") StartParticleFxLoopedAtCoord("exp_grd_grenade_smoke", coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.5, false, false, false, false) -- Color override to purple SetParticleFxNonLoopedColour(0.6, 0.0, 1.0) -- RGB Purple end end end end)

Drag and drop the modded citizen folder into the FiveM Application Data directory, overwriting the existing files. Fivem Purple Thunder Tracer

If you want to apply this specifically to the , ensure the bone index is set to exhaust or chassis . Citizen