Unlike the cube (gravity resets on click) or the wave (mirrored controls), the ship uses . Here is the math stripped down:

Every ship obeys the following:

Most ships are earned by reaching statistical milestones or beating official levels:

Next time you see a player with the from Fingerdash , don’t think “cool.” Think: That player survived 3,000 attempts of learning wave-ship spam. And they’re still smiling.

: Most draft designs are implemented by replacing the game's internal sprite sheets. Users download a folder of custom icons and swap them into the resources/icons folder of the game files.

Players earn new ships by completing achievements, such as collecting stars, beating demon-rated levels, or entering specific codes into the Vault. For example, the "Demonic Guardian" ship is awarded for beating five demons.

False. Hitboxes are identical. Use a small ship for visual comfort only.