This is a dense book. At 144 pages, it is leaner than GURPS High-Tech but arguably more important for fantasy GMs. Here is the breakdown of its chapters, as found in the PDF.
Halfway through the pass, a rockslide destroys one of the onager's primary wooden supports and half the supply wagons. Suddenly, the party isn't just fighting raiders; they are fighting the environment and the limits of their technology How Low-Tech Makes the Story "Useful": Engineering & Repair (TL-Specific Tools): gurps low-tech pdf
The book focuses on providing realistic, research-based details for adventuring gear, weapons, and tools. Weapons and Armor: This is a dense book
The core book is often paired with three PDF-only supplements: Halfway through the pass, a rockslide destroys one
Comprehensive sections detail riding gear for horses, camels, and elephants, as well as early transportation like oxcarts, rafts, and even low-tech submarines. dokumen.pub Expanded Rules & Mechanics
It introduces rules for status, cost of living, and wages based on historical data. It answers questions that most RPGs ignore: How much does a candle cost compared to a day's wage for a peasant? How does the availability of iron change the economy of a village?