Lossless Scaling V2.10.1 Jun 2026
button and return to your game window within 5 seconds, or use the hotkey Ctrl+Alt+S while in-game.
v2.10.1 advances lossless-scaling by combining edge-aware reconstruction, temporal stabilization, and perceptual post-processing while adding performance optimizations and developer-friendly APIs. It balances quality and latency, with clear presets and debugging tools to integrate across real-time and offline workflows.
The v2.10.1 update introduced several critical technical adjustments: LSFG 2.2 Integration Lossless Scaling v2.10.1
Known limitations
The "Vsync" and "Allow Tearing" options have been merged into a single menu. Enabling "Allow Tearing" can potentially boost frame rates further by reducing the wait for vertical synchronization, though it may introduce visual tearing on non-VRR displays. How Lossless Scaling Works button and return to your game window within
While v2.10 brought the features, it was known to have some regression issues with specific DirectX 9 games and flickering in certain UI overlays. Version 2.10.1 likely served as a stability patch to:
: Always run your game in "Windowed" or "Borderless Windowed" mode for the tool to hook correctly. 📈 Final Verdict The v2
, focusing on its evolution into a universal frame generation and upscaling suite.