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Mapgen V2.2 <95% COMPLETE>

Previous versions used simple thermal weathering. Version 2.2 introduces a real-time hydraulic erosion system. Water particles are simulated across the heightmap, carrying sediment from peaks to valleys. This results in:

Map generators often prioritize randomness over readability. v2.2 proves that constraints + history + adaptive detail don’t restrict creativity — they guide it toward believable, usable worlds. mapgen v2.2

: Creating too many small provinces can cause the game to crash during loading. Previous versions used simple thermal weathering