: You can adjust the Tiling and Offset within the MultiTexture node to scale all loaded bitmaps simultaneously.
that automates the assignment of multiple textures to individual objects or material IDs. Overview of MultiTexture 2.04
return final;
2.04 processed the slots.
: Use the Hue slider (e.g., +/- 0.05) to slightly vary the tone of planks. multitexture 2.04
Final = (Diffuse * Lightmap) * (BumpNormal · LightDirection) + Specular
[Your Name / Institution]
(using "Legacy 3ds Max Map support"), and the standard Scanline renderer. Distribution Modes: Textures can be assigned based on Material ID , or random distribution. Key Features and Usage Description Batch Loading