Necromunda - Halls Of The Ancients.pdf- Link Jun 2026
| d66 Roll | Relic | Effect (In-Game) | | :--- | :--- | :--- | | | Corroded Cogitator | Worth D6x10 credits. No special use. Lore: It contains the last emails of a pre-Imperial colony. | | 23 | Phase-Web Fragment | Once per game, the bearer can ignore a single hit. After use, roll a D6: on a 1, the bearer phases into the wall and is removed as a casualty. | | 35 | Aeldari Spirit Stone (Cracked) | The bearer gains +2 Willpower. Any model (friend or foe) within 3" must make a Nerve test to charge. If they fail, they scream incoherently. | | 44 | Ork Weirdboy Staff (Dormant) | Psychic hazard. When picked up, the user must pass an Intelligence check or the staff detonates (S5, AP-1, D3 Damage, 5" Blast). If they pass, it acts as a Power Maul. | | 56 | Man of Iron Core (Deactivated) | Requires a 6+ on a D6 to haul off the board. If sold to the Adeptus Mechanicus, the gang receives 500 credits but permanently loses access to the Trading Post (you are now hunted). | | 66 | The Lazarus Cog | Legendary. A metallic gear that drips water. Once per campaign, when a Champion dies, roll a D6. On a 4+, they return to life in the next battle with a random mutation (from the Mutations table). |
Not mutants. Not undead. These are human-shaped figures made of compressed ash and data-wire, animated by a fragmented AI directive: “Preserve the colonists.” They attack anyone attempting to remove artifacts—not out of malice, but malfunctioning logic. Necromunda - Halls Of The Ancients.pdf-
If you want, I can:
The heart of the PDF is the table. Unlike the standard treasures found in The Book of Peril , these are unbalanced, dangerous, and narrative-gold. | d66 Roll | Relic | Effect (In-Game)
It is important to clarify upfront: There is no current rulebook, supplement, or campaign sourcebook from the publisher with that exact name. | | 23 | Phase-Web Fragment | Once