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Opposer Vr Script Jun 2026

// Animator parameters animator.SetFloat("Speed", agent.velocity.magnitude); animator.SetBool("InRange", distanceToPlayer <= attackRange);

private void InvestigateBehavior()

if (distanceToPlayer <= attackRange)

: Ability to spawn NPCs, dummies, or cargo planes. Technical & Developer Tools opposer vr script

In flat games, enemies aggro based on a radius. In VR, they should aggro based on whether the player is looking at them. // Animator parameters animator