void ApplyEngineTorque()
Mechanical realism is nothing without tactile feedback. The script must pipe its data to the force feedback system. realistic car driving script
void UpdateSteering()
Building a realistic car driving script is an iterative process. Start with basic movement, then layer on the suspension physics, and finally polish the experience with tire smoke and engine roars. To help you get the best script for your project: Should the script be for or Unity (C#) ? Do you need support for manual gear shifting ? then layer on the suspension physics
float engineRPMFromWheels = wheelRPM * gearRatios[currentGear] * finalDriveRatio; currentRPM = Mathf.Lerp(currentRPM, Mathf.Max(idleRPM, engineRPMFromWheels), Time.fixedDeltaTime * 5f); currentRPM = Mathf.Lerp(currentRPM