Reshade Rtgi 0361 Extra Quality Upd Today

When users refer to "Extra Quality" in the context of 0.361, they are generally referring to a specific configuration of settings within the shader’s UI: , high Ray Count , and the highest viable Resolution Scale .

This version is part of the suite by Marty McFly (Pascal Gilcher). It is a screen-space ray-traced global illumination injector that adds realistic light bouncing to games that do not natively support ray tracing. reshade rtgi 0361 extra quality

To achieve "extra quality" results, follow these installation steps: Tuning the RTGI ReShade shader, with settings explained When users refer to "Extra Quality" in the context of 0

: Higher quality levels in this era were paired with improved temporal filtering to reduce the "flicker" often seen in older real-time ray-tracing solutions. Realistic Shadows : It significantly improves Ray-Traced Ambient Occlusion (RTAO) To achieve "extra quality" results

The shader is now much smarter at cleaning up the "grainy" look inherent to ray tracing, leading to a buttery-smooth image. Increased Ray Count:

| Game | Benefit | Performance Hit (RTX 3060, 1080p) | |------|---------|-----------------------------------| | | Eliminates flat dungeons | 60 → 38 FPS | | GTA V | Realistic car underglow bounces | 90 → 55 FPS | | Witcher 3 (Classic) | Novigrad alleys get proper bounce | 75 → 48 FPS | | Fallout 4 | Indoors becomes photorealistic | 72 → 45 FPS | | Mass Effect Legendary | Elevates pre-baked lighting | 120 → 70 FPS |