Shader Cache Yuzu -

: Reducing real-time compilation can prevent some "white screen" or "black screen" hang-ups during gameplay.

Yuzu’s shader format changed significantly between versions 1000 and 1500. A cache built on v1390 may not work on v1600. Check compatibility. shader cache yuzu

This happens the first time a new visual effect is triggered in a game. If Yuzu hasn't seen that effect before, it pauses the game for a split second to compile the code, causing a "stutter". : Reducing real-time compilation can prevent some "white

| Game | Best Practice | Cache Size After Full Build | |------|---------------|----------------------------| | The Legend of Zelda: Breath of the Wild | Async ON + Pre-built transferable cache | ~800 MB | | Tears of the Kingdom | Async ON + Pipeline cache from same GPU family | ~3.5 GB | | Metroid Dread | Async OFF (causes crashes) + Build your own cache | ~200 MB | | Pokémon Scarlet/Violet | Async ON + Shared cache mandatory (extremely shader-heavy) | ~1.2 GB | | Super Mario Odyssey | Async ON or OFF – either works | ~450 MB | Check compatibility

By understanding how the shader cache works in Yuzu and following best practices, users can optimize their gaming experience and enjoy improved performance and compatibility with their favorite Switch games.

: Reducing real-time compilation can prevent some "white screen" or "black screen" hang-ups during gameplay.

Yuzu’s shader format changed significantly between versions 1000 and 1500. A cache built on v1390 may not work on v1600. Check compatibility.

This happens the first time a new visual effect is triggered in a game. If Yuzu hasn't seen that effect before, it pauses the game for a split second to compile the code, causing a "stutter".

| Game | Best Practice | Cache Size After Full Build | |------|---------------|----------------------------| | The Legend of Zelda: Breath of the Wild | Async ON + Pre-built transferable cache | ~800 MB | | Tears of the Kingdom | Async ON + Pipeline cache from same GPU family | ~3.5 GB | | Metroid Dread | Async OFF (causes crashes) + Build your own cache | ~200 MB | | Pokémon Scarlet/Violet | Async ON + Shared cache mandatory (extremely shader-heavy) | ~1.2 GB | | Super Mario Odyssey | Async ON or OFF – either works | ~450 MB |

By understanding how the shader cache works in Yuzu and following best practices, users can optimize their gaming experience and enjoy improved performance and compatibility with their favorite Switch games.

Ethiopian & Gregorian Date Converter

Shader Cache Yuzu -

Easily convert between Ethiopian and Gregorian calendars.

Ethiopian to Gregorian

Result will be displayed here.

Gregorian to Ethiopian

Result will be displayed here.