But here’s the haunting part: the movement is already perfect.
: Models for "Motos" (a bully-like enemy) and earlier "Scuttlebug" designs.
Various screenshots and "B-roll" footage provided to journalists (such as for Computer and Video Games magazine) featured even earlier versions from March 1996, where the HUD was still undergoing major changes. Notable Differences from the Final Release
Fast forward to E3 1996, which took place in Los Angeles on May 16th-18th. Nintendo had a massive booth at the show, and the centerpiece was Super Mario 64. The demo, which was played on a near-final version of the game, left attendees in awe. For the first time, gamers were able to experience the magic of 3D platforming, with Mario navigating a sprawling, interactive world.
A hack specifically aiming to reproduce the game as it appeared in January 1996. Jan96 on Romhacking.com 4. Historical Context: E3 1996 vs. Spaceworld '95