Super Mario Odyssey 0100000000010000v0soft

Contains the game's dynamic BGM and sound effect archives.

After thorough research across Nintendo’s official databases, reputable gaming wikis (IGN, GameFAQs, Nintendo Life), and modding communities (GBAtemp, Reddit’s r/SwitchHacks, r/SuperMarioOdyssey), appears in any official or widely known homebrew context. super mario odyssey 0100000000010000v0soft

This represents the "base" version of the game found on physical cartridges before any internet updates or patches are applied. Contains the game's dynamic BGM and sound effect archives

A glitch that allows Mario to clip through solid walls, which is significantly easier or only possible on this base version. A glitch that allows Mario to clip through

Version 1.0.0 is highly sought after by the speedrunning community due to the presence of glitches that were patched in later updates: Easier Clipping:

: This 16-digit hexadecimal code uniquely identifies the game across all regions (CHN, EUR, JPN, KOR, USA). Its low numerical value suggests it was one of the first software pieces assigned an ID for the platform. Version 0 (v0) : This refers to the initial release of the game. For Super Mario Odyssey