The fantastically fun social deduction game Blood on the Clocktower is still in prototype, expected to release in early to mid 2022. But some of us can't wait!
Fortunately for eager fans, the Pandemonium Institute has announced they are happy for anyone to use do-it-yourself resources to make the physical game (called a “Grimoire”, the box loaded up with all components) provided we don't sell anything and don't use it for automated games.
Here is my current set of documents for printing DIY Blood on the Clocktower components. All this work is my adaptation of art and text © 2014–2021 Steven Medway and Pandemonium Institute.
This is intended to supplement official resources found via the Blood on the Clocktower site. I don't consider this to be a print-and-play suitable game; these are for only some of the game components.
You'll need a large, sturdy box for the Grimoire. I've up-cycled an unwanted game that has a good deep rectangular box; this document is custom shaped to that. Print on single-sided A3 paper, and apply these panels to all exterior surfaces of the lid and tray. I then cover all that with protective adhesive-backed transparent film.
There are so many components in this game it is wise to keep them organised into smaller containers, both for storage and during play.
Each edition gets a long box for its tokens (character, marker). There is an extra “Storyteller box” for the general components for Town Square (life token, vote token, name label), Grimoire (death shroud, information card, reminder token) and Fabled tokens (character, marker).
Print single-sided onto A3 paper, glue panels to each side of sturdy card (make sure to line up each side exactly), then cut, fold, and glue to form the boxes. These are sized to fit inside my custom Grimoire box.
A set of modular separators divide each long box into sections. Print the dividers onto thick card, cut and fold, and glue at the marked positions in the base of each box.
The web images are a good start, but are optimised for display on a pixel device, not printing to paper. The resolution is low, there's a useless shadow, the text is blurry, etc.
I've made these high-resolution tokens, rendered the icons, no shadow, and a more readable font. 47mm diameter tokens. Pages are A4 size.
All the tokens for the Grimoire (except characters): ability markers, alignment markers, info cards, death shrouds, night reminders.
A track to show the current day or night phase, by number.
Two large cards (or one card double-sided) to declare, and pose for photos, which team won the game.
The 12 information card faces can be made single-sided (12 cards) or glued back to back double-sided (6 cards).
A brochure-like promotional card with a little detail about the game, to show to curious onlookers while a game is in progress.
I use a Town Square sized for the specific game board that I cannibalised; you may find it useful, but you also might want to re-size it.
The document is designed for a folding two-panel board. The front panels show the Town Square and a table of Character Counts for reference during the game. The rear panels show an overview of the game.
One-page rules explanation, in two variants.
A4, print two double-sided sheets for laminating. Trike Patrol - Episode 1738-20 Min
When teaching the game these days, I use a rules explanation that differs in some places. See a detailed discussion of my custom rules explanation for the game. : Information about episodes is typically found on
Character reference and night sheet, double-sided in a single document. The thumbnail shows a trike driving toward a burning crane
One document per edition:
Reference sheet for all Travellers and Fabled. Two pages, or print double-sided for a single sheet to laminate for everyone's use.
: Information about episodes is typically found on adult entertainment platforms or listed on databases like The Movie Database (TMDB) Episode 1738
Do not confuse Episode 1738 with the "Director’s Cut" which runs 45 minutes. The 45-minute version adds a flashback subplot that fans agree dilutes the tension. You want the "Trike Patrol - Episode 1738-20 Min" specifically. The thumbnail shows a trike driving toward a burning crane.
Halfway through , the patrol is ambushed by the "Graffiti Ghosts," a syndicate using stolen light-cycle technology. The choreography here is stunning. Because trikes have a unique turning radius (three wheels allow for a "zero-degree pivot"), the patrol unit executes a pincer move that no two-wheeled motorcycle could survive.
The first five minutes are a masterclass in practical effects. The patrol trikes convert from street mode to "Ridge-Runner" mode, narrowing their rear axle and extending magnetic stabilizers. As they descend a maintenance ladder shaft—a visual that will remind viewers of The Dark Knight meets TRON —the audio cuts to the low hum of electric motors. The director uses the 20-minute constraint perfectly; there is no wasted dialogue. Every second builds tension.
Closing Episode 1738 demonstrates how Trike Patrol leverages tight writing and modest production to tell a humane, efficient story in just 20 minutes: a focused patrol mission that ends with practical aid, small moral lessons, and a reaffirmation of community-first policing.
When a series of late-night distress calls leads the Trike Patrol into an unfamiliar industrial zone, they discover a sabotage operation that threatens the entire coastal power grid.
: Information about episodes is typically found on adult entertainment platforms or listed on databases like The Movie Database (TMDB) Episode 1738
Do not confuse Episode 1738 with the "Director’s Cut" which runs 45 minutes. The 45-minute version adds a flashback subplot that fans agree dilutes the tension. You want the "Trike Patrol - Episode 1738-20 Min" specifically. The thumbnail shows a trike driving toward a burning crane.
Halfway through , the patrol is ambushed by the "Graffiti Ghosts," a syndicate using stolen light-cycle technology. The choreography here is stunning. Because trikes have a unique turning radius (three wheels allow for a "zero-degree pivot"), the patrol unit executes a pincer move that no two-wheeled motorcycle could survive.
The first five minutes are a masterclass in practical effects. The patrol trikes convert from street mode to "Ridge-Runner" mode, narrowing their rear axle and extending magnetic stabilizers. As they descend a maintenance ladder shaft—a visual that will remind viewers of The Dark Knight meets TRON —the audio cuts to the low hum of electric motors. The director uses the 20-minute constraint perfectly; there is no wasted dialogue. Every second builds tension.
Closing Episode 1738 demonstrates how Trike Patrol leverages tight writing and modest production to tell a humane, efficient story in just 20 minutes: a focused patrol mission that ends with practical aid, small moral lessons, and a reaffirmation of community-first policing.
When a series of late-night distress calls leads the Trike Patrol into an unfamiliar industrial zone, they discover a sabotage operation that threatens the entire coastal power grid.