Udemy Blender 281 Substance Painter Sci Fi Asset Creation New (Limited Time)
The course on Udemy is a comprehensive, 10-hour training program designed by Julien Deville. It guides users through an end-to-end workflow for creating high-quality, game-ready futuristic assets—specifically a sci-fi rifle—using industry-standard tools. Course Overview & Workflow
The course is structured into five detailed chapters designed to take you from a basic concept to a game-ready asset. The course on Udemy is a comprehensive, 10-hour
: Gain deep knowledge of specific modeling tools introduced in Blender 2.81, including the use of powerful add-ons like Bool-tool , Carver , and Fast Carve for rapid hard-surface detailing. : Gain deep knowledge of specific modeling tools
Stop watching tutorials. Start building assets. Don’t forget the emissive channel
Don’t forget the emissive channel. Sci-fi assets are defined by their lights. By adding an emissive layer, you can make buttons, screens, and energy cores glow, which can be further enhanced back in Blender using the Bloom effect in the EEVEE renderer. Final Rendering and Presentation
Once you export your model as an .FBX or .OBJ, it is time to breathe life into the asset within Substance Painter. The software’s procedural nature is perfect for the "worn-future" aesthetic common in sci-fi.