It looks like you’re referencing a specific Udemy course title:
“Oracle GoldenGate 19c Learn and Master” (possibly with “upd” meaning updated ).
If you’re asking for a proper piece of content (review, analysis, or recommendation) about that course, here’s a structured breakdown for someone considering it.
Course Overview
Target audience : DBAs, data integration specialists, Oracle professionals.
Core tech : Oracle GoldenGate 19c (real-time data replication, high availability, migration, CDC).
Likely coverage :
Architecture (Manager, Extract, Pump, Replicat, Trail files)
Installation and configuration
Unidirectional and bidirectional replication
Conflict detection/resolution
Performance tuning
Integration with Oracle Cloud / heterogeneous DBs udemy oracle goldengate 19c learn and master upd
Potential Strengths
Version relevance – 19c is a long-term supported release.
“Learn and Master” – suggests structured progression from beginner to advanced.
Hands-on labs – Udemy courses often include configuration walkthroughs.
Real-world scenarios – might cover zero-downtime migrations, reporting offloading.
Possible Limitations
No official Oracle certification – just a Udemy certificate.
Depth may vary – some “master” courses still miss advanced topics (e.g., auto-conflict resolution, OGG Microservices Architecture).
Lab environment – requires Oracle DB + GoldenGate binaries (not provided).
Updates – if “upd” means last updated >1 year ago, may lack newer 19c patches/features.
What a Proper Review Would Check
Does it cover OGG Microservices vs Classic ?
Are there real replication scripts (parameter files, ADD TRANDATA , ADD EXTRACT )?
Hands-on: installing from ZIP/RPM , building source/target DBs, handling lag, troubleshooting.
Is Oracle GoldenGate Veridata or GGSCI commands fully explored?
Instructor credentials – actual OGG implementation experience? It looks like you’re referencing a specific Udemy
Recommendation Before Buying
Check the course outline for 19c-specific topics.
Look for recent Q&A from students – are they getting support on installation issues?
Compare with free resources (Oracle’s official GoldenGate 19c Tutorial , YouTube “Oracle Learning”).
See if the course includes sample configuration files – a sign of practical focus.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.