The game sets itself apart from standard RPGs with its unconventional narrative and deep party customization systems: Review: Labyrinth of Refrain – Coven of Dusk - XTgamer
Unlike standard RPGs where you control a handful of heroes, here you build brigades of puppets. You aren't controlling three characters; you are controlling small armies. The combat is turn-based, strategic, and incredibly deep, allowing for "pacts" and formations that can make or break your expedition.
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